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Multi-tile displacement maps

In this tutorial we will cover how to use ZBrush's Project All function to project detail from one mesh to another, as well as using the multi-map exporter for creating multi-tile displacement maps. We will then cover the steps for rendering these displacement maps in V-Ray for Maya.

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MAXDEPTH is the creative blog of Emmy Award winning CG Supervisor and 3D Generalist Timothy Hanson. In addition to having over 12+ years of production experience working for companies like Bad Robot, MPC, The Mill. Mirada, Method Studios, and Google to name a few, he is also a training provider for Chaos Group (creators of Vray), Solid Angle (creators of Arnold), and The Foundry (creators of Mari and Nuke).

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